After Valve released no information for six years, Team Fortress 2 regularly featured in Wired News ' annual vaporware list among other ignominies. Team Fortress 2 received critical acclaim for its art direction, gameplay, humor, and use of character in a multiplayer-only game. In June , it became free-to-play , supported by microtransactions for in-game cosmetics.
A 'drop system' was also added and refined, allowing free-to-play users to periodically receive game equipment and items by use of a random number generator. Though the game had an unofficial competitive scene for many years, support for official competitive play through ranked matchmaking and an overhauled casual experience was added in July Team Fortress 2 has similar gameplay to previous releases in the series due to its focus on two opposing teams competing for a combat-based objective. Players can choose to play as one of nine character classes in these teams, each with his own unique strengths, weaknesses, and weapons.
In order to accomplish objectives efficiently, a balance of these classes is required due to how these strengths and weaknesses interact with each other in a team-based environment. Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained, that being one primary weapon, one secondary weapon, and one melee weapon.
During matches, the "Administrator",  a woman voiced by Ellen McLain , announces various game events over loudspeakers. Team Fortress 2 is the first of Valve's multiplayer games to provide detailed statistics for individual players.
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They include: time spent playing as each class, most points obtained, and the most captures or objectives achieved in a single life. Persistent statistics tell the player how he or she is improving in relation to these statistics, such as if a player comes close to his or her record for the damage inflicted in a round. New sets of class-specific achievements have been added in updates, which add new abilities and weapons to each class once unlocked by the player. This unlockable system has since been expanded into a random-chance system, where the player can also obtain the items simply by playing the game.
Team Fortress 2 contains many core game modes. These include Capture the Flag where the BLU and RED teams fight to steal each other's intelligence represented in game as a briefcase and return it to their base. At the same time, each team must defend their own intelligence. When the intelligence is dropped because of the player dying or manually dropping it, the intelligence will stay on the ground for 1 minute and return to its original location, or until picked up again by an enemy player. The intelligence can only be picked up by the opposing team. The first team to capture the intelligence three times wins.
For a team to win they must capture all the control points within the time limit. The time limit is reset on the capture of a control point by either team.
Team Fortress 2
The BLU team wins by pushing the bomb cart to the last checkpoint, while RED team wins upon defending until the time limit runs out. Upon the capture of the control point, a team specific counter starts counting down and stops upon being captured by the opposing team. The first teams' timer to finish counting down wins. There are also several alternate game modes within Team Fortress 2.
Payload Race, like Payload , both RED and BLU teams push a team-colored cart to a checkpoint, unlike Payload there is only one checkpoint at the end of the track and no timer. The team to reach their checkpoint first wins. Unlike Control Point only two points are accessible at a single time, upon a team's successful capture of a point the "stage" ends and the accessible capture points change. When a team only has control of a single control point they are blocked from capturing the opposing team's control point, and the team must wait until the time limit is up and the accessible capture points change.
A team wins by capturing all the control points. A team wins by holding the briefcase on a loading platform until they reach the top of the platform. To win a team must deliver a set number of pickups to the drop-off point. The player on each team with the most pickups is highlighted for everyone to see and gives passive healing to themselves and the teammates around them.
To win each team must score five goals or have the most goals at the end of the timer. To score a goal, a single ball, the "jack", can be picked up and thrown. Mann vs Machine MvM is a cooperative game mode where must defend their base from waves of robots , that look like all the nine playable classes, and slow-moving tanks carting bombs. Robots and tanks drop cash upon their death, players can use this cash to buy upgrades for themselves or their weapons.
The players win upon successfully defending their base from the bomb until the last wave. There also exists a Training mode and a Practice mode. Training mode exists to help new players get acquainted with basic controls, and how to play four of the nine classes. It uses wood dummies and bots to teach players. The number of bots, their difficulty, and the map can all be adjusted to a player's preference. Since , there is typically also a Halloween-themed variation on one or more of the above modes during the weeks around the holiday, with maps or modes updated to include themed decorations and often a more difficult challenge to the players.
For example, Halloween included an extremely difficult Mann vs. Machine round involving destroying more than enemy forces. Team Fortress 2 features nine playable classes, categorized into the roles "Offense", "Defense", and "Support". Other characters include the Administrator voiced by Ellen McLain , an unseen announcer who provides information about time limits and objectives to players, and her assistant, Miss Pauling Ashly Burch.
In the video announcement for the "Jungle Inferno" update, Mann Co. Team Fortress 2 is played competitively , through multiple leagues. While formalized competitive gameplay is very different from normal Team Fortress 2 , it offers an environment with a much higher level of teamwork than in public servers. Most teams use voice chat to communicate, and use a combination of strategy, communication, and aiming ability to win against other teams. Community-run competitive leagues also tend to feature restrictions such as item bans and class limits.
Many competitive leagues also award in-game medals and player honors, which are submitted via the Steam Workshop and approved by Valve. In April , Valve announced that a dedicated competitive mode would be added to Team Fortress 2 , utilizing skill-based matchmaking;  closed beta testing began in the following year. Ranked matchmaking will balance players based on their tiers and rating. A similar matchmaking approach has been added for casual games for matches of vs players. In order to join competitive matchmaking, players must have associated their Steam account with the Steam Guard Mobile Authenticator, as well as having a Team Fortress 2 "premium account", which is unlocked by either having bought the game before it went free-to-play or by having made an in-game item purchase since.
In contrast to the original Team Fortress, Valve originally planned Team Fortress 2 to have a modern war aesthetic.
It would feature a command hierarchy including a Commander class, parachute drops over enemy territory, networked voice communication, and numerous other innovations. Team Fortress 2 was first shown at E3 ,  where Valve showcased new technologies including parametric animation , which blended animations for smoother, more lifelike movement,  and Intel 's multi-resolution mesh technology, which dynamically reduced the detail of distant on-screen elements to improve performance. In mid, Valve announced that Team Fortress 2 had been delayed for a second time.
Following the announcement, Valve stopped releasing information about Team Fortress 2 and the game entered six years of silent development. Departing from the realistic visual design of Valve games such as Half-Life 2 , Counter-Strike: Source and Day of Defeat: Source , Team Fortress 2 features a cartoon-like visual style influenced by 20th-century commercial illustrations   and the artwork of J. It was the first game to implement the Source engine's new Facial Animation 3 features.
Valve abandoned the game's earlier realistic style when it became impossible to reconcile it with the unrealistic gameplay, with opposing armies having constructed elaborate bases directly next to each other. The art style was inspired by the artwork of J. Leyendecker , Dean Cornwell and Norman Rockwell.
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The map design has an evil genius theme with archetypical spy fortresses, concealed within inconspicuous buildings such as industrial warehouses and farms to give plausibility to their close proximities; these bases are usually separated by a neutrally themed space. The bases hide exaggerated super weapons such as laser cannons , nuclear warheads , and missile launch facilities , taking the role of objectives.
The maps have little visual clutter and stylized, almost impressionistic modeling, to allow enemies to be spotted more easily. The impressionistic design approach also affects textures , which are based on photos that are filtered and improved by hand, giving them a tactile quality and giving Team Fortress 2 its distinct look. The bases are designed to let players immediately know where they are. RED bases use warm colors, natural materials, and angular shapes, while BLU bases use cool colors, industrial materials, and orthogonal shapes.
A conference trailer showcasing all nine of the classes demonstrated for the first time the game's whimsical new visual style. Managing director of Valve Gabe Newell said that the company's goal was to create "the best looking and best-playing class-based multiplayer game". The game was released on October 10, , both as a standalone product via Steam and at retail stores as part of The Orange Box compilation pack, priced at each gaming platform's recommended retail price.
Valve offered The Orange Box at a ten percent discount for those who pre-purchased it via Steam before the October 10 release, as well as the opportunity to participate in the beta test. Since the release of Team Fortress 2 , Valve has continually released free updates and patches through Steam for Microsoft Windows, OS X, and Linux users; though most patches are used for improving the reliability of the software or to tweak gameplay changes, several patches have been used to introduce new features and gameplay modes, and are often associated with marketing materials such as comics or videos offered on the Team Fortress 2 website; this blog is also used to keep players up to date with the ongoing developments in Team Fortress 2.
Valve has released tools to allow users to create maps, weapons, and cosmetic items through a contribution site; the most popular are added as official content for the game. Development of the new content had been confirmed but later quietly cancelled for the Xbox , while development for the PlayStation 3 was deemed "uncertain" by Valve.
On November 6, , Valve announced the release of Team Fortress 2 for Linux as part of a restricted beta launch of Steam on the platform. Later, on December 20, , Valve opened up access to the beta, including Team Fortress 2 , to all Steam users without the need to wait for an invitation. Team Fortress 2 was announced in March to be the first game to officially support the Oculus Rift , a consumer-grade virtual reality headset.
A patch will be made to the client to include a "VR Mode" that can be used with the headset on any public server. In Team Fortress 2 players can trade with other users for items such as weapons, cosmetics, weapon skins, and utilities. Weapons and utilities can change and affect gameplay in different ways, the main being; some weapons have different stats than others and thus allows a different playstyle.
Cosmetic items, on the other hand, do not change game-play at all and simply change the player's in-game character's look. Third-party websites have been set up to help users trade, as well as track the value of the many in-game items within the Team Fortress 2 economy.
TF2 System Requirements
Crate keys , crafting metal, and Earbuds an in-game cosmetic item have all been used as currency for other items such as weapons, cosmetics, and taunts due to their values. On June 23, , Valve announced that Team Fortress 2 would become free to play. Unique equipment including weapons and outfits would be available as microtransactions through the in-game store, tied through Steam.
The move came a week after Valve introduced several third-party free-to-play games to Steam and stated they were working on a new free-to-play game. To promote the game, Valve released a ten-video advertisement series, "Meet the Team", starting in May Constructed using the game engine and using slightly more detailed character models, the series consists of short videos on individual characters, displaying their personalities and tactics.
The videos are usually interspersed with clips of the character in combat in the game. The manners which these are presented have varied drastically: the first installment, "Meet the Heavy", depicted an interview with the gun-obsessed Eastern European  while "Meet the Soldier" showed the Soldier giving a misinformed lecture on Sun Tzu to a collection of severed heads as if to raw recruits.
Spy" update week. More recent videos, such as "Meet the Sniper", contain more original material. He believes that only game developers themselves have the ability to bring the interesting parts of a game to a film, and suggested that this would be the only manner through which a Half-Life -based movie would be made. In more recent major updates to the game, Valve has presented teaser images and online comic books that expand the fictional history of the Team Fortress 2 , as part of the expansion of the "cross-media property", according to Newell.
Valve had provided other promotions to draw players into the game. Valve has held weekends of free play for Team Fortress 2 before the game was made free-to-play. New weapons were added in updates to allow the player to choose a loadout that best suits the player. According to Robin Walker, Valve introduced these additional hats as an indirect means for players to show status within the game or their affiliation with another game series simply by visual appearance. Although Team Fortress 2 was well received, its removal of class-specific grenades, a feature of previous Team Fortress incarnations, was controversial amongst reviewers.
From Wikipedia, the free encyclopedia. Team-based first-person shooter multiplayer video game. Box art for the standalone PC version of Team Fortress 2 , depicting the playable characters of the Engineer, the Pyro, the Sniper and the Heavy left to right. John Cook Robin Walker. October 10, WW : June 10, WW : February 14, This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Both teams sport their own art design and color coding to help players navigate the levels.
This section needs expansion. You can help by adding to it. January See also: Critical reception of The Orange Box. September 27, Retrieved November 20, Wired News. February 6, Archived from the original on January 10, Retrieved May 23, Valve Corporation. Retrieved August 10, Video summary WMV, Retrieved July 8, Retrieved May 2, Archived from the original on October 13, PC Gamer UK.
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Archived from the original on October 11, July 13, Game Informer. Archived from the original on April 6, Retrieved April 13, January 14, Retrieved January 21, December 9, Retrieved December 29, Internet Movie Database. Retrieved July 26, April 10, Retrieved August 19, February 28, The reception was overwhelming positive. Fans were awe struck at the great graphics and animations the game sported, along with a distinct personality, hilarious voiceovers and backstory for each class to help bring the game to life.
Each class was specifically designed to be so unique that you could pick them out with ease in a silhouette lineup. Valve also was focusing on the casual gamers this time around, simplifying aspects like removing unnecessary sidearms and grenades thank the lord for this.
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Each class has a unique primary weapon, a sidearm usually a pistol or shotgun , and a unique melee weapon. This time around, VALVe made sure to focus the player on teamwork rather than fancy jumptricks and grenade spam. Team Fortress 2 may seem overwhelming at first due to the sheer chaos of the game and the distinct play styles of each class, but you will get used to all of it within a few hours.
The pace of the game is slower than the first to help the newbies out. The gameplay is pretty simple once you work out the mechanics. As of now there are 6 gameplay modes. There's your standard capture the flag. There's Capture Point which is basically to Capture designated points on the map as specified. Then there is Territory Control which is basically Capture Point but the map changes around depending on who wins. There is Double Payload which is just Payload but the teams are racing each other.
Finally there is Arena mode, which is basically like Counter-Strike where you try to eliminate the opposing team in a single-round. Team Fortress 2 contains 9 unique classes all designed with specific strengths and weaknesses. They are split into categories: Offense contains the Scout , Soldier, and Pyro. Defense contains the Demoman , Heavy and Engineer. Special contains the Medic, Sniper and Spy. The 9 years of development really payed off for this game, as it's constant emphasis of teamwork and balance truly make this one of the best multiplayer games of all time.
Teamwork is the only way to succeed in this game, and solo play is generally frowned upon. The ease of the game combined with the almost unlimited depth make this appeal to everyone, whether you play once a week or 8 hours a day, you are sure to enjoy yourself without getting frustrated, as the game was designed for those exact reasons. There is also a huge amount of ongoing support from VALVe, overhauling each class one at a time with new weapons, new voice lines, new achievements and new maps all for free.
As of this definition, 6 of the 9 classes have been overhauled.
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The game also sports an extensive modding community with over a thousand custom maps so far. It really is that damn good. I have over hours logged into Team Fortress 2 as of now. Team Fortress 2, often abbreviated as tf2 by players, is an online team-based FPS made by the Valve gaming company.
The game is based off a Quake mod made by a third party dubbed "Team Fortress" that involves nine different specialists who operate as a team to complete an objective such as collecting the enemy's flag or destroying the opposing team's fortress. This game was so popular when it hit the scene that Valve added it to their roster of games as "Team Fortress Classic" in and planned a sequel to be made in that would use the new Source gaming engine.
Due to new content and game modes being released for its online players on a monthly basis, its very likely that this game will be in the top spot for years to come. If you have twenty dollars sitting around and a high performance PC there's no reason not to buy this game, especially if you have a steam account. Dude 1: So anyway , you want to play some team fortress 2?
Dude 2: Play the best FPS shooter in the world? Hell yea! Single handedly the most fun online game ever. A sequel to the Quake mod Team Fortress released as a standalone game called Team Fortress Classic , TF2 as it is commonly abbreviated was originally announced in for a '99 release. I got an F on my exam because I stayed up all night playing Team Fortress 2.